This tutorial deals with how to create simple environments in DAZ3D using the Beach.
It is easy enough to Create Planes in DAZ3D and apply textures or photos to them for grounds and backgrounds. This is fine as long as you want a sharp 90% angle between the two, but it is no good if you want them to merge seamlessly into each other. There is a simple way to achieve this using the free Beach Environment which comes with DAZ3D. This has a slightly curved cyclorama at the back merging into a flat ground.
The Beach is located under Environments in Smart Content. Open it and then in the Scene tab click on MPCycBeach > Cyc to reveal the three Planes. Hide each of these from view. You can't delete them without deleting the whole scene, so hiding them is the only option. I have not yet found a way of using them in alternative scenes.
Now open the Surfaces (Color) tab and select Cyc (not MPCycBeach). Under Diffuse Color
hover your cursor over the little image box on the left. This will give you the path to the
image itself. Yours might be slightly different from mine. Navigate to the file and open
MPCycBeachM in Photoshop or a similar image manipulation program.
Use that image to create a black and white template which can then be used as the basis for all your own creations. Save it as a .jpg image in the same location. I gave mine the name MPCyc000 so that it is always at the top. The image is 2112 pixels wide, 2640 pixels high and 72 pixels/inch. The slightly wider top section indicates where the background curves into the ground. You need to be aware of this when creating your images - anything below that will curve round and become part of the ground.
The rest is up to you. You can use photos or paintings or textures or whatever you like to create your own environments. It is often necessary to create the ground area by cloning or copy/pasting areas of the foreground in the picture you are using for the background. Just make sure the two merge together seamlessly. These are some I have created using my own photos:
Give your new image a name and save it in the same file as the originals. When you want to use it, load the Beach Environment, hide the three planes, click on the little image box on the left under Diffuse Color in the Surfaces tab and click Browse. This should take you to the file with the original image and any you have created. If it doesn't, you will need to navigate to the right file. Double click on the image you want to use and it should replace the Beach. You might need to experiment with the Diffuse and Ambient Colors to get the right brightness or intensity for your scene - anything from white through grey to black might be needed. You can also use the Diffuse Color to change the overall color of the background image. These images were created using this technique for the background:
This technique can also be used to add your own textures to many Wardrobe and other items in DAZ3D.